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At Work Artificial Intelligence

In 1990, after graduating from UCSB, Cynthia began graduate school at the Massachusetts Institute of Technology (MIT). At MIT's Artificial Intelligence Laboratory, Cynthia learned how to build autonomous robotsrobots that can think for themselves.

Making her Masterpiece

Cynthia spent four years creating Kismet, completing it in 2001. This robot could communicate with people in a natural, humanlike way. Kismet had an amazing vision system to "see" the world and microphones to "hear" around it using sensors (electronic devices that can pick up information). In addition to these sensors, Kismet could move naturally thanks to a large number of individual motors (what roboticists call "actuators"). Kismet's "brain" was actually a network of 15 computers. These computers were hidden behind a wall so that they wouldn't distract Kismet's visitors.

Cynthia discusses Kismet All Brains - No Body

Kismet only had a head and neck. Why no body, arms, and legs? Cynthia focused on the part she cared about most because it allowed face to face, personal interaction. "People related to Kismet as if it had a whole body," commented Cynthia. "They interacted with Kismet's head and neck very naturally. No one ever commented, 'Oh it's just a head.'"

The Robots Are Coming

In 2002 Cynthia became an assistant professor at MIT, directing the Robotic Life Group. Its mission is to build robots that can work and learn cooperatively with people.

Scientists predict that in the not too distant future, every home will have at least one robot. According to Cynthia, these robots may change your life. "Think of robots as capable partners that can help us. The robots I build don't do things for us, but instead do things with us and work with us as partners."

Cynthia's graduation day The Robot Twins, Attila and Hannibal, created by Cynthia
Cynthia's robot, Cog
In 1993 Cynthia worked with other AI Lab students and her advisor, Rodney Brooks, to build and program Cog. They gave Cog cameras in its eyes so it could "see" around it. Cog was programmed to turn this visual information into action. One of Cog's impressive feats was figuring out how to play with a Slinky, because Cog had arms!
Kismet Chats with Boy
Can you guess what Kismet is saying?